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Performance from what I've heard is better and I somewhat agree but I can't completely agree since I've not used to Bedrock enough to notice that much of a difference but I have bits and pieces. Bedrock might have superflat but I don't know if it has world types like Amplified or Buffet/Customisation which allows for more Ore, Terrain Noise/Depth manipulation if you know how it works.
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Biome customisation either the Buffet in Release 1.13+, the Release 1.8 to Release 1.12.2 Customisation system that allows you to do terrain and world generation for ores, mountains, water/lava and a lot for terrain height and depth, it's crazy but useful, Buffet is cool but not as great as this but this Customisation was similar to a mod that used to do it before it was added to the main game during 1.8+. Redstone, there is a few bugs Mojang keeps for Redstone players on Java Edition that Bedrock doesn't have.
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Curse is the best place to get mods officially too not from other sites that are dodgey so keep that in mind). Mods from 4/5 different modloaders, Resourcepacks (texture and sound packs), Datapacks (Vanilla modding in a way) (Bedrock has Behaviourpacks that do the same thing but no behaviour packs work on Java and not all the ideas that a datapacks has are on Bedrock, these are like a halfstep to an Official modding API but the Unofficial ones that have been around are ahead by years which is what most people talking about when they mean modding, the Forge, Liteloader, Rift and Fabrics of the current 1.12.2 to 1.14.4 period of modding I mean. All version access, from Alpha, to 1.14.4 and snapshots if you want. Java (Not all aspects are covered only differences I could think of, more so for Bedrock it might be negatives or things that Java doesn't have/can't compare to in a way, so read carefully and don't see the lack of points in Java as a support of Bedrock completely and I am a Java player mostly more than Bedrock so I don't know everything):